Feb
07

Astaria Gaming

When you create your character, you select a Heritage. The Heritage you select gives your character background and depth, and determines the course he or she will follow throughout its life.
Prior to joining a Guild, you must first complete your ten Heritage Levels.
The Heritage Training Areas are located in the three Ethos Temples East, West and North of StarKeep.
In training Heritage Levels, Adventurers increase their basic and necessary skills and increase their hit points, spell points and endurance points. Your Stats, along with your player levels, guild levels, skill Levels and spell levels will determine how effective you are in both combat and interaction with Non-Player Characters. NPC’s can be friend or foe. Often, NPC’s can be a valuable source of information and should not be attacked immediately.
While completing your Heritage Levels, you are becoming familiar with the overall layout of the Realm, the basic command structure, and most importantly, you become acquainted with other we buy any house Astarian Adventurers.
Astaria is dedicated to not only providing an environment where one can adventure, but also where one can role play their character and find entertainment in many ways.
The following Heritages are available:
Noble
Nomad
Scholar
Urchin
Nobles
You were one of the fortunate few born into the ranks of Nobility. Throughout your childhood, you did not want for anything. In fact, you had the best anything goes diet of the best. You had the best teachers, the best food, the most constant care, and everything else your station in life bequeathed.
Perhaps as a result of this pampered lifestyle, you took your good fortune for granted. You learned a great deal about many things, yet you never cared enough, nor were you motivated enough to really excel at anything.
You dabbled a bit for a time in magical learnings, but that soon became uninteresting. Then your family brought in some of the greatest weaponmasters of the world, with whom you trained a bit. Again, this discipline became tiresome. On your own, you considered a life of crime, since it seemed easy and exciting.
However, the types of people you had to associate with were less than palatable. You did benefit from a good inheritance, and that helped you get started. In general, your knowledge and skills are diverse, but not specialized.
Nomads
Growing up as a Nomad taught you to be resilent, adaptive to your surroundings, and able to hunt and gather to stay alive. Your young life was filled with travel, and you are used to long, arduous treks to a new homeland in hopes of better game, and more fertile land.
Your weapon and fighting skills are quite good. Defensively, you are extremely adept, as you learned that retreating from the creatures of the wilderness was usually more wise than attacking. However, if forced to fight or hunt, you are very skilled. You are also unusally able at sizing up a possible opponent.
One added benefit from your life as a nomad is that you learned how to swim: a skill unknown to many soft, city dwellers. In fact, your swimming ability is superb. It is something of which you are proud.
You grew up in the harsh sell house fast world of the wilderness, and grew fit and strong. Your endurance is great, and you are a sturdy individual.
Knowledge is power. You realized this at a very young age and have pursued the enhancement of your intellect ever since. You voraciously consumed knowledge, from any source, from anywhere. You have lived the life of a Scholar.
Many people noticed your strong intellect, as well as your drive to learn and expand your knowledge. They were anxious to help such a bright student with your potential.
To a small degree, your activity level waned as you spent more and more time doing research. You didn’t care though, because your learning was of paramount importance.
As many young students, you were particularly fascinated with the occult, black magic, and the examination of death. In fact, your knowledge in this area became quite extensive.
In order to continually expand your knowledge (and at the advice of your parents who felt you were too inactive) you learned how to swim, and this knowledge has served you in good stead.
You are proud of your wide range of knowledge, for in this world, you are considered a person of great knowledge and sagacity.
The life of the Urchin was a difficult and frightening one. You hardly remember your parents (if they really were your parents) and almost all you recall from your childhood is being hungry and cold.
However, you somehow managed to survive. In a world that gave you nothing and left you for dead, you eeked out an existence. In fact, somehow, you excelled.
To survive, you became quite adept in the use of all types of bladed weapons, and your ability to fight grew. Though occasionally you had to resort to a club or other implement to defend yourself, a strong, sharp blade felt most comfortable within your grasp.
Of course, now and again, you had to sneak away from the law, an all too wary mark, or someone stronger than you that was giving chase. Your ability to slip away was as vital to your survival as your ability to fight.

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